por Sibisse Rodríguez | May 22, 2020 | Game Laboratoy, Noticias
Are you fed up with staying at home? Have you run out of ideas for spending this time? We invite you to play the Backyard Sale game, which was created as part of the «Game Laboratory» project, co-financed by the European Union under the Erasmus+ Programme. This game...
por Sibisse Rodríguez | Feb 10, 2019 | Game Laboratoy
En Cazalla nos han visitado los amigos de Dragon Legion para descubrir cómo usar los juegos de mesa y de rol para desarrollar nuestras competencias. In Cazalla, friends of Dragon Legion have visited us to discover how to use board games and role-playing games to...
por Sibisse Rodríguez | Ene 10, 2019 | Game Laboratoy
Cazalla Intercultural participa como socio en este proyecto, que tiene como objetivo crear un juego para que los niños y jóvenes aprendan a codificar. El cambio de modelo social hace que el mercado laboral necesite nuevos perfiles de trabajadores. El...
por Sibisse Rodríguez | Oct 15, 2018 | Game Laboratoy
Descarga nuestro resultado intelectual 2: Catálogo de buenas prácticas en el trabajo con jóvenes NEET sobre herramientas innovadoras en el contexto de la educación no formal. Here you can download our intellectual output 2: Catalogue of good practices in...
por Aida Onica | Oct 1, 2018 | Game Laboratoy
Open Badges is an online gamification tool for young people, developed in 2011 with funding from the MacArthur Foundation and a network of partners committed to developing a new way to recognize learning wherever it happened – in and out of formal education and...
por Aida Onica | Sep 15, 2018 | Game Laboratoy
Gamification isn’t only about having fun when it comes to learning and gaining knowledge. It is a far more useful tool than most people understand or give it credit for. Some people even reject the usefulness of gamification in learning and training completely. Not...
por Sibisse Rodríguez | Sep 1, 2018 | Game Laboratoy
Descarga aquí nuestro Producto Intelectual 1: Guía sobre el uso de los juegos como método eficaz de educación no formal en la activación socioeconómica de los jóvenes NINIS You can download here our Intellectual Output 1: Guide On The Use Of Games As...
por Aida Onica | Sep 1, 2018 | Game Laboratoy
The motivational function of gamification has increased in importance, as there are plenty of opportunities for youth, which make them less active in the general sense. On the one hand, youth is the most dynamic social group, on the other hand the constant information...
por Aida Onica | Ago 15, 2018 | Game Laboratoy
One of the problems nowadays, which can be solved by gamification step-by-step, is youth unemployment. Young people in various countries suffer from wrong career choices, outdated education systems, lack of motivation and self esteem, which results in a number of...
por Aida Onica | Ago 1, 2018 | Game Laboratoy
As emphasised in the Council Recommendation of 15 February 2016 on the integration of the long-term unemployed into the labour market, the following steps should be taken in order to re-engage the long-term unemployed: Encourage registration with public employment...