GAME LABORATORY

Financia: Erasmus+ de la Unión Europea. Acción KA 2 – Asociaciones estratégicas Juventud.
Fechas del proyecto: 01/06/2017-30/11/2018
Duración: 18 meses
Lugar de celebración: Poland, UK, Spain, Cyprus.
Grupo destinatario: jóvenes desempleados, trabajadores juveniles

Descripción
The aim of the project is to develop and implement innovative educational practices, based on the use of games, as an effective method of non-formal education in working with the youngest representatives of the NEET1 group, neglecting compulsory education or learning, with a risk of social exclusion.

This will strengthen the entrepreneurial attitude, key competencies of the young people, as well as build a positive pro-social and intercultural behavior patterns.

Using a joint initiative of partnership an international cooperation, we will create a game to be used as an educational tool for young people. We will share our experiences in using games and will develop together innovative ways to use games as learning tools.

The project will be promoting CLIL2 approach (linguistic immersion is an extremely efficient method that strengthens and extends the language skills) amongst the participants.

We will create a game and other materials that will be used by youth workers, created in collaboration with young people from the NEET group and addressed to them directly.

Participants of the project are educators, facilitators and people working with youth from different countries, dealing with innovative methods of non-formal education. Education needs a new and useful methods and educational tools, that increase the interest and involvement of young people in matters of socio-professional approach in accordance with the ‘learning by doing’ rule.

  • Problems that justifies the project, are:
    – deficits in adolescents key competences,
    – educators (teachers, trainers) have difficulty in engaging young people (large percentage of NEETs in Europe),
    – the use of games is a problem – educational games are little-known, little taken into account in education, they are sometimes more a curiosity, than a basic element,
Objetivos
Overall aim: Development of innovative non-formal education methods and tools, in the field of youth work.

Specific objectives:

  • extending and developing the competencies of educators,
  • creating new tools for working with youth,
  • provide NEET youth with key competences, so that they can increase their chances of social inclusion, reduce barriers and be a part of an active society.
Socios del proyecto
FUNDACJA CENTRUM AKTYWNOSCI TWORCZEJ, España

ASOCIACIÓN CAZALLA INTERCULTURAL, España

PRAXIS EUROPE CIC, United Kingdom

C.I.P CITIZENS IN POWER, Cyprus

Web of the project

VIDEOS

Testing games, searching for tools

We are testing the games in order to choose the best tools for creating intellectual outputs

Geplaatst door Game Laboratory op Zondag 3 december 2017

GALERÍA

BLOG GAME LABORATORY

Conferencia final Game Laboratory

 En Cazalla nos han visitado los amigos de Dragon Legion para descubrir cómo usar los juegos de mesa y de rol para desarrollar nuestras competencias.  In Cazalla, friends of Dragon Legion have visited us to discover how to use board games and role-playing games to...

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Open Badges

Open Badges is an online gamification tool for young people, developed in 2011 with funding from the MacArthur Foundation and a network of partners committed to developing a new way to recognize learning wherever it happened – in and out of formal education and...

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Gamificación para desarrollar habilidades

Gamification isn’t only about having fun when it comes to learning and gaining knowledge. It is a far more useful tool than most people understand or give it credit for. Some people even reject the usefulness of gamification in learning and training completely. Not...

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Gamificación en el trabajo juvenil

The motivational function of gamification has increased in importance, as there are plenty of opportunities for youth, which make them less active in the general sense. On the one hand, youth is the most dynamic social group, on the other hand the constant information...

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Gamificación para el empleo

One of the problems nowadays, which can be solved by gamification step-by-step, is youth unemployment. Young people in various countries suffer from wrong career choices, outdated education systems, lack of motivation and self esteem, which results in a number of...

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Youth Guarantee y subgrupos de NINI

In light of the sharp increase in youth unemployment and the proportion of NEETs during the most recent financial and economic crisis, policymakers have increasingly focused on re-engaging young people. For a number of years now, this policy focus has translated into...

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NINI y migración

Human migration is the movement by people from one place to another with the intentions of settling, permanently or temporarily in a new location. The movement is often over long distances and from one country to another, but internal migration is also possible;...

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NINI: términos y estadísticas

  The term NEET is used to describe young people not in employment, education or training. News about the rising numbers of NEETs across Europe, the conditions they face and their unpredictable future, is being used to illustrate the serious­ness of the situation...

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¿Por qué jugar juegos de mesa españoles?

Una gran razón para jugar juegos de mesa en español es que los juegos de mesa son interactivos. Practicar español en grupos es motivador. Después de todo, es mucho más social que sentarse solo con un libro. Además, el aspecto interactivo de los juegos de mesa te ayuda...

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